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Out comes the pin, in arcs the grenade that then rolls straight past the enemy, slowly coming to a stop by the bound feet of the hostage who I'm fairly sure fixes me with one final, familiar look: a mix of fury and disappointment, the same my partner fixes me with when I've accidentally used her toothbrush again. A lucky shot through a flimsy wooden wall a fumbled melee encounter that improbably goes my way - with 20 seconds on the clock it's one versus one, and the winning kill is a grenade toss away. Padding the corridors with the four other players offering advice as they watch via remote cameras placed around the map, the odds are slowly whittled back in our favour and the three-minute round stretches out into what feels like hours. It makes the divide between the two sides even greater, and makes one half even less appealing. On console, Terrorist Hunt and Situations run at 30fps, while the multiplayer runs at 60fps. One pop of searing white light later they're both blinded: another couple of pops of gunfire and they're both bleeding out on the floor. Meanwhile, on the perimeter, the other team places a breach and prepares a flashbang that comes bouncing off the freshly exposed door-frame and rolls slowly to their feet.
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Too late: two quick headshots later and it's three versus five. The pair on the roof are having too much fun rappelling down the side of the building on rope, and a small argument breaks out as they try to figure out who's going through the window first.
RAINBOW SIX SIEGE REVIEW PS4